4Snapshots
1640 (111 unlocked)Last snapshot entries
1487Buyable: collections
2142Buyable: wardrobe
111Unlocked collection entries
Account:Tarnor.9054
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Platform packs
Account OptimizerFocuses on account-wide improvements. Disables PvE/WvW-specific rules, keeps account rules enabled.Economy FocusFocuses on gear efficiency and value — highlights upgrade opportunities and overused items.Fractal FarmerOptimized for Fractal runs. Disables WvW, open world, and new player rules.Legendary CrafterFocused on legendary crafting progression. Enables all economy and legendary rules, disables WvW and PvE-specific rules.New Player GuideBeginner-friendly rules. Disables advanced boon breakpoints, raid, WvW, and detailed relic rules.Open World CasualRelaxed rules for casual open world play. Focuses on survivability and enjoyment, not min-maxing.PvE RaiderOptimized for raids, fractals, and strike missions. Disables WvW/open world rules, enables strict DPS and build checks.Raid ReadyFocused on raid readiness. Disables WvW, open world, and new player rules.Strict AuditAll rules enabled. Maximum detail — every issue flagged, nothing suppressed. Use this for a complete gear audit.WvW RoamerTuned for WvW roaming builds. Disables raid, PvE-specific, and open world rules.WvW ZergTuned for World vs World large-scale combat. Enables WvW survivability checks, disables PvE-specific rules.
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Showing 195 of 195 rules

Account
Account all core specs
All level 80 chars on core specs. Elite specs are massive upgrades.
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Account archetype monoculture
All characters share the same build archetype. Diversifying into Power, Condition, and Support lets you fill any role in group content without respeccing.
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Account gear investment imbalance
One char Legendary, others lack Ascended. Armory shares free.
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Account has no Alacrity provider
No Alacrity provider. Every group needs one.
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Account has no Quickness provider
No Quickness provider. Every group needs one.
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Account has no condition builds
No condition damage builds on the account. Condition builds excel on high-HP targets and multi-target encounters — useful for content variety.
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Account has no support builds
No dedicated support or healer build on the account. Having at least one healer/boon support unlocks organised fractals, raids, strikes, and WvW zerg roles.
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Account missing heavy armor
No level 80 heavy armor class (Guardian/Warrior/Revenant). With Legendary Armory items, a heavy armor character can instantly benefit from shared Legendary gear. Heavy classes fill essential roles: Guardian (Firebrand) for Quickness, Warrior for banners, Revenant for Alacrity.
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Account missing light armor
No level 80 light armor class (Elementalist/Mesmer/Necromancer). With Legendary Armory items, a light armor character can instantly benefit from shared Legendary gear. Light classes fill versatile roles: Mesmer (Chronomancer) for boons, Necromancer for condition DPS, Elementalist for healing.
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Account missing medium armor
No level 80 medium armor class (Ranger/Thief/Engineer). With Legendary Armory items, a medium armor character can instantly benefit from shared Legendary gear. Medium classes fill key roles: Engineer (Mechanist) for Alacrity, Ranger (Druid) for healing, Thief for DPS.
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All characters same profession
All characters play the same profession. Each GW2 profession has unique mechanics and unlocks different group roles. A second profession can dramatically expand available content.
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Characters with Legendary armor but bad weapons
Aggregates across all characters to find those with Legendary armor but sub-Exotic weapons. These are the easiest, highest-impact upgrades on the account.
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Most common archetype
Identifies the dominant build archetype across all characters (Power, Condition, Hybrid, Support). Useful for deciding which legendary gear to craft first.
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Multiple characters missing trinkets
Three or more characters are each missing multiple trinket slots. Exotic trinkets from the Trading Post are cheap — filling all six slots is the highest stat-per-gold upgrade available.
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Several characters still leveling
Three or more characters are below level 80. Focusing on fewer characters to gear them properly first is usually more effective than spreading effort across many alts.
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Boon Duration
Alacrity provider under Concentration threshold
Alacrity-providing spec without Concentration stats. Cannot maintain uptime.
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Diviner stats without boon role
Diviner (Power+Concentration) on non-boon build. Concentration wasted.
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Excess Concentration on pure DPS
Concentration on a non-boon-provider DPS build. Wasted stats.
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Healer with low boon duration
Healer without Concentration. Can't maintain group boons.
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Quickness Scrapper with Concentration investment
Scrapper Quickness is independent of boon duration. Concentration wasted.
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Quickness provider under Concentration threshold
Quickness-providing spec without Concentration stats. Cannot maintain uptime.
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Ritualist without boon or support role
Ritualist (Viper+Concentration) on non-boon build. Concentration wasted.
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Sigil of Concentration on non-support
Concentration sigil on DPS. Use Force/Impact instead.
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Builds
Legendary weapon without elite spec
Character has Legendary gear but no elite specialization. An elite spec is a free, high-impact upgrade — unlock and equip one appropriate to your stat set.
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Missing elite spec
Character has no elite specialization equipped. Elite specs provide major power increases and unlock the profession's full endgame potential.
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No build tabs configured
Level 80 character with no build tabs set up. Build tabs save skill and trait loadouts for different game modes — unconfigured tabs suggest the character may be using default or suboptimal skills.
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Condition Duration
Condition build missing duration runes
No duration-boosting runes on condition build.
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Condition build with low duration
Condition build using no-Expertise stats and no duration supplements.
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Sigil of Bursting on power build
Bursting increases condition damage — wasted on Power.
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Sigil of Earth on power build
Earth applies Bleeding on crit — scales with Condition Damage, not Power.
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Sigil of Malice on power build
Malice adds condition duration — wasted on Power.
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Sinister without Expertise supplement
Sinister has zero Expertise. Without runes/sigils, conditions expire too fast.
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Trapper runes on power build
Trapper adds condition duration — useless on Power.
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Crafting
Crafting discipline almost maxed
A crafting discipline is near 500 — just a few levels from unlocking Ascended recipes.
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No 500-level crafting for armor weight — Heavy
Heavy armor characters exist but no Armorsmith at 500. Needed for crafting Ascended Heavy armor.
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No 500-level crafting for armor weight — Light
Light armor characters exist but no Tailor at 500. Needed for crafting Ascended Light armor.
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No Jeweler 400 on account
No Jeweler at 400 on any character. Jeweler 400 crafts Ascended amulets and accessories.
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No weapon crafting at 500
No weapon-crafting discipline (Weaponsmith, Huntsman, Artificer) at 500 on the account. Needed for Ascended weapons.
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Economy
All characters same rune
Nearly all characters share the same rune. Diversifying runes per build role improves performance across different content types.
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Divinity runes everywhere
5+ characters using Rune of Divinity. While versatile, specialized runes (Scholar, Trapper, Nightmare) provide more impact for focused builds.
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Exotic weapons on Legendary account
Exotic weapons on a character with 10+ Legendary items. Ascending weapons provides a small stat gain and build completion.
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Fractal relics unspent
Pristine Fractal Relics available while trinkets missing.
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Gold in wallet, gear incomplete
100g+ in wallet but characters have gear gaps.
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Laurels unspent, trinkets missing
100+ Laurels unspent while characters need trinkets.
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Magnetite Shards near cap
Near 2000 Magnetite Shards cap. Spend before overflow.
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Elite Specs
Elite spec weapon — Berserker
Berserker unlocks Torch — an option for Berserk mode builds. Consider equipping one.
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Elite spec weapon — Catalyst
Catalyst unlocks Hammer — core weapon for Jade Sphere builds. Consider equipping one.
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Elite spec weapon — Chronomancer
Chronomancer unlocks Shield — optional but useful for support builds. Consider equipping one.
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Elite spec weapon — Daredevil
Daredevil unlocks Staff — high-damage melee weapon. Consider equipping one.
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Elite spec weapon — Deadeye
Deadeye unlocks Rifle — signature sniper weapon. Consider equipping one.
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Elite spec weapon — Dragonhunter
Dragonhunter unlocks Longbow — strong burst and ranged damage. Consider equipping one.
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Elite spec weapon — Druid
Druid unlocks Staff — primary healing weapon. Consider equipping one.
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Elite spec weapon — Firebrand
Firebrand unlocks Axe — a core weapon for most Firebrand builds. Consider equipping one.
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Elite spec weapon — Harbinger
Harbinger unlocks Pistol — synergizes with shroud mechanics. Consider equipping one.
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Elite spec weapon — Herald
Herald unlocks Shield — provides facet blocks and protection. Consider equipping one.
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Elite spec weapon — Holosmith
Holosmith unlocks Sword — great for Photon Forge combos. Consider equipping one.
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Elite spec weapon — Mechanist
Mechanist unlocks Mace — useful for support variant builds. Consider equipping one.
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Elite spec weapon — Mirage
Mirage unlocks Axe — key for condition ambush attacks. Consider equipping one.
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Elite spec weapon — Reaper
Reaper unlocks Greatsword — essential for Gravedigger execute phase. Consider equipping one.
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Elite spec weapon — Renegade
Renegade unlocks Shortbow — key for condition and Kalla builds. Consider equipping one.
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Elite spec weapon — Scourge
Scourge unlocks Torch — key for condition damage builds. Consider equipping one.
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Elite spec weapon — Scrapper
Scrapper unlocks Hammer — useful for barrier and support builds. Consider equipping one.
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Elite spec weapon — Specter
Specter unlocks Scepter — essential for Shadow Shroud tether builds. Consider equipping one.
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Elite spec weapon — Spellbreaker
Spellbreaker unlocks Dagger — useful for WvW boon stripping. Consider equipping one.
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Elite spec weapon — Tempest
Tempest unlocks Warhorn — great for aura and CC support. Consider equipping one.
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Elite spec weapon — Untamed
Untamed unlocks Hammer — strong CC and damage weapon. Consider equipping one.
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Elite spec weapon — Vindicator
Vindicator unlocks Greatsword — pairs with Alliance stance. Consider equipping one.
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Elite spec weapon — Virtuoso
Virtuoso unlocks Dagger — core weapon for condition blade builds. Consider equipping one.
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Elite spec weapon — Weaver
Weaver unlocks Sword — core weapon for dual-attunement builds. Consider equipping one.
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Elite spec weapon — Willbender
Willbender unlocks off-hand Sword — adds mobility options. Consider equipping one.
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Legendary Progression
Legendary Armory items not fully utilized
Legendary Armory items not equipped on all eligible characters.
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Multiple legendaries suggest rune/sigil craft
10+ legendaries — recommend Legendary Rune/Sigil.
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Mystic Clovers below stockpile
<77 Clovers needed for next legendary.
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Mystic Coins stockpile low
<100 Mystic Coins. Legendaries need 250.
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Recommend trinkets before armor for progression
Legendary armor but missing trinkets. Trinkets are cheaper.
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Spirit Shards stockpile low
<200 Spirit Shards for Bloodstone Shards.
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New Player
Level 80 boost Celestial gear detected
Looks like boost starter gear. Consider focused stats.
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Old character with bad gear
Level 80 with sub-Exotic and missing runes. Cheap Exotic is huge upgrade.
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Open World
Centaur runes on non-healer
Rune of the Centaur provides swiftness on heal — useful for mount-less exploration but weak in combat. Consider Speed runes or a damage-focused set.
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Condition build consider Trailblazer for survivability
Full Viper is optimised for organised group endgame. For open world or solo content, mixing in Trailblazer pieces significantly improves survivability without sacrificing much output.
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Full glass with no sustain
Full glass cannon build with no sustain runes or defensive stats. For solo open world content, some survivability (Marauder trinkets, Vampirism signet) prevents frequent deaths.
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Professions
Berserker spec with condition stats
Berserker (Warrior elite spec) is a Power specialisation. Primal Burst and Berserk mode scale with Power and Ferocity. Condition stats are largely wasted.
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Bladesworn with condition stats
Bladesworn (Warrior) is a Power specialisation. Dragon Trigger and Gunsaber skills scale with Power and Ferocity. Condition stats provide almost no benefit.
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Catalyst with support stats
Catalyst (Hammer Elementalist) is a Power/Hybrid DPS spec. Support Elementalist should use Tempest, which provides Overload heals and boon Shouts.
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Chronomancer with condition stats
Chronomancer is played as Power DPS or Boon Support. Its phantasms and shatters favour Power or Concentration stats. For condition Mesmer, use Mirage or Virtuoso.
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Deadeye with condition stats
Deadeye is a Power/Precision sniper spec — Malice amplifies Power damage. Condition Thief should use Specter or Daredevil instead.
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Dragonhunter or Willbender with condition focus
Dragonhunter and Willbender are Power specialisations. Traps, virtue skills, and the elite skill scale with Power and Ferocity, not Condition Damage.
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Druid without healing stats
Druid (Ranger) is a healer spec — Celestial Avatar and Nature Magic scale with Healing Power. Without healing stats the core advantage of Druid is lost. Use Soulbeast or Untamed for DPS.
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Firebrand running pure power stats
Firebrand is typically Condition DPS (Viper/Grieving) or Boon Support (Harrier/Minstrel). Pure Power on Firebrand underperforms compared to Dragonhunter or Willbender.
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Harbinger with power stats
Harbinger (Necromancer) is a condition specialisation — shroud and Elixir skills scale with Condition Damage. Power stats (Berserker/Assassin) severely underperform.
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Herald with condition stats
Herald is primarily Power DPS or Quickness support — Facets and Dragon Stance scale with Power/Concentration. Condition Revenant should use Renegade.
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Holosmith with support stats
Holosmith is a Power DPS spec — Photon Forge scales with Power. Support Engineer should use Scrapper (barrier) or Mechanist (alacrity) instead.
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Mirage or Virtuoso with power stats
Mirage and Virtuoso are condition specialisations. Mirage relies on confusion/torment, Virtuoso on bleeding. Power stats heavily underperform — use Viper or switch to Chronomancer.
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Reaper with condition stats
Reaper is a Power specialisation — Gravedigger and Life Blast scale with Power and Ferocity. Condition builds should use Scourge or Harbinger instead.
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Renegade with power stats
Renegade (Revenant) is primarily a condition and alacrity-support specialisation. Shortbow and Kalla skills scale with Condition Damage. Viper or Trailblazer are the correct stat sets.
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Scourge with power stats
Scourge is a condition specialisation — all shade mechanics scale with Condition Damage. Power stats heavily underperform. Use Viper for PvE or Trailblazer for WvW.
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Soulbeast with support stats
Soulbeast is a DPS spec that sacrifices pet utility for personal damage. Support Ranger should use Druid (the dedicated healer spec) instead.
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Specter with power stats
Specter (Thief) is a condition damage and barrier-support specialisation. Scepter and shroud skills scale with Condition Damage. Power stats deliver far less output.
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Spellbreaker with condition stats
Spellbreaker (Warrior) is a Power and WvW-focused specialisation. Full Counter and dagger skills scale with Power. Not a strong condition platform.
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Tempest with condition stats
Tempest is played as Power DPS or Healing support — Overloads favour Power or Healing Power. Condition Elementalist should use Weaver instead.
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Thief relies on weapon swap
Thief with empty weapon set B. Thieves use weapon swap for initiative refunds, stealth access, and rotation flexibility. A second set is part of virtually every effective Thief build.
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Untamed with support stats
Untamed is a damage spec focused on empowered pet burst and CC. Support Ranger should use Druid, the dedicated healing spec.
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Vindicator with condition stats
Vindicator (Revenant) is a Power specialisation. Jump, Alliance-swap mechanics, and Greatsword damage scale with Power and Ferocity. Condition builds underperform significantly.
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Warrior should swap weapons
Warrior with empty weapon set B. Warriors have a 5s weapon swap and benefit most from two full sets — it resets Burst skills and is central to most rotation damage cycles.
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Weaver with support stats
Weaver is a DPS spec for Elementalist — dual-attunement and Sword skills favour Power or Condition DPS. Support Elementalist should use Tempest.
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PvE Raids
Celestial in endgame PvE
Celestial gear spreads stats across all attributes. For raids and fractals, focused stats (Berserker, Viper, Harrier) significantly outperform Celestial in their respective roles.
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Non-DPS stats in raid build
Flags characters with tank/defensive stats that have an elite specialization equipped. Most raid encounters need DPS or boon support — check if the build is optimized for its role.
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Sinister stats lack expertise
Sinister (Power/Precision/Condition Damage) has no Expertise. Conditions tick for less in endgame content — use Toxic Focusing Crystal food or upgrade to Viper/Grieving.
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Trapper runes on non-condition build
Rune of the Trapper provides condition duration, which is wasted on Power/Hybrid builds. Consider Scholar, Eagle, or Dragonhunter runes instead.
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Raids
All raid characters are healers
All support builds, no DPS. Squads need 6-7 DPS.
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Celestial in raids — unfocused
Full Celestial spreads stats. Focused sets perform better.
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Knight stats in raids — unintentional tank
Knight's Toughness steals tank aggro in raids.
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Minstrel on non-healer — tank aggro risk
Minstrel's high Toughness pulls boss aggro on non-healers.
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Raid build without elite spec
Endgame gear without elite spec. Mandatory for raids.
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Soldier stats in raids — unintentional tank
Soldier's Toughness steals tank aggro.
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Toughness on non-tank DPS in raids
Toughness stats on DPS can steal tank aggro.
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Rarity
Sub-exotic armor
Flags armor pieces below Exotic rarity. Exotic is the minimum for endgame content.
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Sub-exotic weapons on legendary character
Finds characters with Legendary armor but weapons below Exotic rarity. Weapons are the biggest single source of stats — upgrading them is the highest-impact improvement.
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Relics
DPS relic on healer
DPS relic on support/heal build. Use Monk/Karakosa/Durability.
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Defensive relic in PvE endgame
Defensive relic on DPS in PvE. DPS relics provide more group value.
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Fractal relic outside fractals
Fractal relic only works inside Fractals.
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Healer relic on DPS
Healing relic on DPS build. Use Fireworks/Aristocracy/Isgarren.
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Relic of Cerus with long elite cooldown
Cerus procs on elite — infrequent on long-CD specs.
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Relic of Isgarren without evade mechanics
Isgarren procs on evade — best on Mirage/Daredevil.
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Relic of Nourys without boon corruption
Nourys stacks on boon removal. Non-Necro/Mesmer limited.
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Relic of Zakiros on full glass
Sustain relic on full glass. Commit to glass or add defensive stats.
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Relic of the Aristocracy without self-Might
Aristocracy gains CondDmg from Might. Power builds with limited Might waste it.
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Scrapper-themed relic without Scrapper
Scrapper relic bonus requires Gyro skills.
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Runes
Dragonhunter rune on non-Guardian
Rune of the Dragonhunter's damage bonus triggers on trap activation — a Guardian/Dragonhunter mechanic. On other professions the primary benefit is lost.
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Durability runes on offensive build
Rune of Durability is a defensive/support rune providing Toughness and Regeneration application. On Power or Condition builds, damage-focused runes significantly outperform it.
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Missing runes
Flags armor pieces without runes. A full 6-piece rune set provides major stat bonuses and a powerful set bonus.
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Mixed runes
Warns when different rune types are equipped across armor. Use 6 of the same rune to unlock the full set bonus.
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Non-Superior quality runes
One or more armor pieces have Major or Minor quality runes. Superior Runes are needed for the 6-piece set bonus and provide much better stats.
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Rune of Fireworks on DPS build
Rune of Fireworks procs on healing skills, providing limited value on DPS builds that rarely use active heals. Scholar or Nightmare runes are stronger alternatives.
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Rune of Ogre on non-Ranger
Rune of the Ogre boosts pet damage and summons a rock dog. Without a Ranger pet, the primary benefit is wasted. Consider profession-specific or damage runes instead.
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Rune of Speed minimal combat value
Rune of Speed only provides Swiftness on dodge — no meaningful combat stats. Almost any other rune set will outperform it in actual fights.
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Scholar runes on low-health build
Scholar runes require >90% health for the damage bonus. Tanky stat sets (Marauder, Valkyrie) often drop below this threshold. Consider Eagle or Strength runes instead.
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Scrapper rune on non-Engineer
Rune of the Scrapper grants Swiftness/Superspeed on Gyro skills — an Engineer-exclusive mechanic. On other professions the bonus never procs.
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Warrior rune on non-Warrior
Rune of the Warrior reduces weapon swap cooldown — a niche benefit exclusive to Warrior's 5s weapon swap. Wasted on other professions.
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Skills
Missing utility skills
One or more utility skill slots are empty on a level 80 character. Utility skills provide boons, CC, sustain, and damage — fill all 3 slots.
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No elite skill equipped
Level 80 character with no elite skill assigned. Elite skills provide powerful cooldowns central to most rotations.
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No heal skill equipped
Level 80 character with no heal skill assigned. The heal skill is the only guaranteed self-sustain — an empty heal slot is never acceptable.
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Slots
Missing trinkets
Flags empty trinket slots. Trinkets (rings, accessories, amulet, backpack) provide a massive stat boost — fill all 6 slots.
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No relic equipped
Level 80 character missing a Relic. Relics (added in Secrets of the Obscure) replaced the 6-piece rune bonus and provide powerful build-specific effects.
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Stats
Apothecary stats on DPS build
Apothecary's (Power/Toughness/Healing/Boon Duration) has very low offensive value on Power or Condition builds — no Precision, Ferocity, or Condition Damage secondaries.
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Carrion stats lack key secondaries
Carrion (Power/Vitality/Condition Damage) has no Expertise or Precision — both essential for endgame condition builds. Viper or Trailblazer are much stronger alternatives.
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Cleric stats lack boon duration
Cleric (Power/Toughness/Healing) has no Concentration. Modern support builds use Harrier, Minstrel, or Diviner's to maintain boon uptime.
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Crusader stats unfocused
Crusader (Power/Toughness/Ferocity/Healing) spreads across offense, defense, and healing. For DPS builds, Toughness and Healing Power are wasted — Berserker or Marauder are better alternatives.
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Dire stats lack expertise
Dire stats (Toughness/Vitality/Condition Damage) have no Expertise. For endgame condition builds Trailblazer or Viper are significantly stronger.
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Healing and DPS stats mixed
Flags characters combining pure healing stats (Minstrel/Harrier) with damage stats (Berserker/Assassin/Viper/Sinister). Healing power and damage stats are mutually exclusive roles.
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Magi stats lack Concentration
Magi (Healing/Vitality/Precision) has no Concentration (Boon Duration). Modern support builds need Concentration for Quickness/Alacrity uptime — upgrade to Harrier or Minstrel.
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Marshal stats dilute DPS
Marshal's (Power/Precision/Ferocity/Healing) splits between DPS and Healing. The Healing Power is wasted on a pure damage build — use Berserker or Viper instead.
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Mixed power and condition stats
Flags characters mixing Power-focused stats (Berserker, Assassin, Marauder) with Condition-focused stats (Viper, Sinister, Grieving). These don't synergize — pick one damage type.
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Plaguedoctor on offensive build
Plaguedoctor (Vitality/Toughness/Healing/Condition) is a healer stat set for WvW sustain. On Power or Condition builds it provides almost no offensive value.
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Rabid stats outdated
Rabid stats (Precision/Toughness/Condition Damage) have no Expertise or useful secondary stat. Viper and Grieving are stronger replacements in current meta.
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Rampager stats outdated
Rampager (Power/Precision/Condition Damage) has no Expertise and splits Power/Precision unproductively. Viper or Grieving are substantially stronger for endgame condition builds.
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Seraph outside Firebrand
Seraph (Precision/CondDmg/Healing/Concentration) is a niche stat set designed for Firebrand condi-healer builds. Inefficient on other specs.
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Support stats on DPS traits
Detects healing/support stat sets (Harrier, Minstrel, Cleric) on characters whose traits suggest a DPS role, not a healer.
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Too many different stat sets
Warns when gear uses more than 3 different stat types. Focused builds use 1-2 stat sets maximum.
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Wanderer stats have no damage output
Wanderer (Power/Vitality/Toughness/Boon Duration) has very low effective Power and is a niche WvW support stat. Switch to Marauder for survivability with Power, or Berserker for DPS.
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Zealot stats waste Healing Power
Zealot's (Power/Precision/Healing) has no Ferocity — a significant DPS loss on a Power build. Berserker is strictly better for Power DPS; the Healing Power is wasted.
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Training
Elite spec training incomplete
Current elite spec is not fully trained. Missing key traits and skills until all hero points are spent.
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No elite spec unlocked at level 80
No elite specs unlocked at level 80. Elite specs provide massive power increases and unlock new weapons.
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Only one elite spec unlocked
Only one elite spec unlocked at level 80. A second gives more build flexibility.
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Third elite spec not unlocked
Three elite specs exist for the profession but fewer are unlocked. Each adds new build options.
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Using core spec when elite available
Elite spec(s) unlocked but not equipped. Elite specs are almost always stronger than core.
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Upgrade Path
Boon support stats without support role
Detects Diviner's or Ritualist's stats on non-support builds. These stats are designed for Quickness/Alacrity providers and are wasted on DPS archetypes.
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Legendary character with exotic trinkets
Character has Legendary armor but still uses Exotic trinkets. Ascended trinkets are among the easiest upgrades — obtainable via Laurels, Fractals, or living world maps.
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No ascended armor on level 80 character
Level 80 character with only Exotic armor and no Legendary items. Ascended armor provides ~5% more stats and infusion slots for agony resistance in fractals.
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Tank stats on offensive build
Flags Knight's, Soldier's, or Nomad's gear on Power or Condition damage builds. These defensive stat sets lack Ferocity or Condition Damage and significantly reduce damage output.
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Weapons
Condition sigils on power build
Condition-scaling sigils (Malice/Bursting/Torment/Geomancy) on a Power build. These apply or extend conditions which a power build does not scale. Use Force, Impact, or Energy instead.
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Duplicate sigils don't stack
The same sigil is equipped on multiple weapon slots. Identical sigils do not stack in GW2 — use different sigil types on each slot for more combat bonuses.
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Empty weapon set B
Warns when weapon set B is empty (except for Engineer and Elementalist, who don't weapon-swap). A second weapon set provides flexibility and weapon-swap sigil procs.
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No sigils on weapons
Detects weapons without sigils. Sigils provide significant combat bonuses (Force, Impact, Energy, etc.).
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Non-Superior quality sigils
One or more weapons have Major or Minor quality sigils. Superior Sigils provide significantly better stats and are inexpensive on the Trading Post.
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Power sigils on condition build
Power-scaling sigils (Force/Night/Accuracy/Strength/Perception) on a Condition build. These boost Power damage which a condition build does not scale. Use Malice, Bursting, or Torment instead.
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Some weapons missing sigils
Some weapon slots are equipped but have no sigil. Every weapon should carry a sigil — Force, Impact, Energy, and Hydromancy are popular all-purpose choices.
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Swap sigils without weapon swap
On-swap sigils (Geomancy/Tormenting/Nullification/Air/Fire/Energy) only proc on weapon swap. Without a second weapon set they never trigger — replace or equip weapon set B.
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Very few weapons at level 80
Fewer than 2 weapons equipped on a level 80 character. Missing weapon slots is one of the most significant stat losses possible.
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WvW
Durability runes on non-WvW build
Durability on PvE gear. WvW rune — PvE damage runes outperform.
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Full Viper in WvW
Full Viper = zero survivability in WvW. Use Trailblazer.
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Full glass in WvW zergs — Berserker
Full glass = instant death in WvW zergs.
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Glass cannon in WvW
Full Berserker/Assassin stats are extremely squishy in WvW. Consider Marauder (Power + Vitality) or mixing Valkyrie pieces for survivability in large fights.
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Healing runes in WvW zerg
Healing-focused runes (Monk, Water, Altruism) on a non-support build. In WvW, damage or defensive runes (Durability, Scrapper, Warrior) are usually more effective.
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Minstrel on DPS in WvW
Minstrel is for support. DPS should use Marauder/Celestial.
disable
No Vitality investment in WvW
WvW runes but zero Vitality from gear. Contradictory.
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PvE runes in WvW
PvE runes on WvW gear. Use Durability/Leadership/Scrapper.
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Scholar runes in WvW
Scholar needs >90% health — unrealistic in WvW.
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Sigil of Bloodlust in WvW
Bloodlust stacks reset on death. Unreliable in WvW.
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Support build missing boon duration
Support/heal build without any Concentration (Boon Duration) stats. Modern supports need boon duration to maintain Quickness, Alacrity, or Might uptime on allies.
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Trailblazer on power build in WvW
Trailblazer is for condition builds.
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WvW condition build needs survivability
Pure Viper condition build has no Toughness or Vitality — easy to burst in WvW. Trailblazer (Toughness/Vitality/CondDmg/Expertise) is the standard WvW condition stat.
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WvW condition without survivability — rune indicator
Viper with WvW runes but no defensive stats.
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WvW roaming without self-sustain
WvW stats but no heal skill. Sustain critical for roaming.
disable
WvW support without Stability share
WvW support without Stability. Most critical WvW boon.
disable